Programming in Prolog (2nd ed.)
Programming in Prolog (2nd ed.)
Goal directed animation using English motion commands
Proceedings on Graphics Interface '86/Vision Interface '86
Proc. of the ACM SIGGRAPH/SIGART interdisciplinary workshop on Motion: representation and perception
Computer animation with scripts and actors
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Toward A Model Of Children''s Story Comprehension
Toward A Model Of Children''s Story Comprehension
Node conversion in hypermedia systems
ACM-SE 30 Proceedings of the 30th annual Southeast regional conference
Understanding of stories for animation
COLING '88 Proceedings of the 12th conference on Computational linguistics - Volume 2
Motion in Games
Automatic generation of computeranimation: using AI for movie animation
Automatic generation of computeranimation: using AI for movie animation
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An animation system has been developed which generates animations from stories written in natural language. The system consists of three modules: story understanding module, stage directing module and action generating module.The story understanding module extracts actions that are not explicitly described in the story and makes a scenario. The stage directing module adapts the scenario by determining the actors' positions on the stage and setting the stage. Actors are defined as 3-Dimensional articulated figures. Each component of an actor has its primitive motion method. To achieve complicated actions, primitive motions are combined. Referring to these complicated actions, the action generating module produces animated sequences from the adapted scenario. These three modules are tightly coupled with their knowledge bases. As an example, the story of the “Hare and Tortoise” from Aesop's Fables, written for elementary schoolchildren is used. This example proves that it is possible to produce computer animation directly from the story written in natural language, now in Japanese.