Principles of artificial intelligence
Principles of artificial intelligence
CHI '87 Proceedings of the SIGCHI/GI Conference on Human Factors in Computing Systems and Graphics Interface
Computer animation with scripts and actors
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
Talking to UNIX in English: An Overview of an On-line UNIX Consultant
Talking to UNIX in English: An Overview of an On-line UNIX Consultant
Intelligent handling of weather forecasts
COLING '90 Proceedings of the 13th conference on Computational linguistics - Volume 3
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This paper presents the story understanding mechanism for creating computer animation scenarios. The story understanding mechanism reads a natural language story and creates its scenario for realistic graphic animations. This paper presents three types of hidden actions and relations of actions that must be discovered for realistic animations of stories but which are not explicitly described in the stories. They are: 1) causality check among actions; 2) interpolation of a continuous action beyond a sentence; 3) interpolation of hidden actions between neighboring sentences. This paper also describes the inference mechanism which recognizes the need for interpolation of these hidden actions. Multiple TMS is introduced in the mechanism. The knowledge base is action-oriented, hence it is independent of individual stories domains.