Curves and surfaces for computer aided geometric design
Curves and surfaces for computer aided geometric design
Facial image synthesis using skin texture recording
The Visual Computer: International Journal of Computer Graphics - Special issue on computer animation 1989/90
A plastic-visco-elastic model for wrinkles in facial animation and skin aging
Pacific Graphics '94 Proceedings of the second Pacific conference on Fundamentals of computer graphics
Versatile and efficient techniques for simulating cloth and other deformable objects
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
The motion dynamics of snakes and worms
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Multi-scale capture of facial geometry and motion
ACM SIGGRAPH 2007 papers
Motion in Games
Impact of Expressive Wrinkles on Perception of a Virtual Character's Facial Expressions of Emotions
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Pose-space animation and transfer of facial details
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Technical section: A kinematic-variational model for animating skin with wrinkles
Computers and Graphics
Real-Time Dynamic Wrinkles of Face for Animated Skinned Mesh
ISVC '09 Proceedings of the 5th International Symposium on Advances in Visual Computing: Part II
A statistical-structural constraint model for cartoon face wrinkle representation and generation
ACCV'09 Proceedings of the 9th Asian conference on Computer Vision - Volume Part III
Procedural modeling of leather texture with structural elements
NPH'09 Proceedings of the Fifth Eurographics conference on Natural Phenomena
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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Wrinkles are an extremely important contribution for enhancing the realism of human figure models. In this paper, we present an approach to generate static and dynamic wrinkles on human skin. For the static model, we consider micro and macro structures of the skin surface geometry. For the wrinkle dynamics, an approach using a biomechanical skin model is employed. The tile texture patterns in the micro structure of skin surface are created using planar Delaunay triangulation. Functions of barycentric coordinates are applied to simulate the curved ridges. The visible (macro) flexure lines which may form wrinkles are predefined edges on the micro structure. These lines act as constraints for the hierarchical triangulation process. Furtheremore, the dynamics of expressive wrinkles --controlling their depth and fold-- is modeled according to the principal strain of the deformed skin surface. Bump texture mapping is used for skin rendering.