Free-form deformation of solid geometric models
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Principal Warps: Thin-Plate Splines and the Decomposition of Deformations
IEEE Transactions on Pattern Analysis and Machine Intelligence
Extended free-form deformation: a sculpturing tool for 3D geometric modeling
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Direct manipulation of free-form deformations
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Matching 3-D anatomical surfaces with non-rigid deformations using octree-splines
International Journal of Computer Vision
An anthropometric face model using variational techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Synthesizing realistic facial expressions from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Wires: a geometric deformation technique
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Generation of point-based 3D statistical shape models for anatomical objects
Computer Vision and Image Understanding - Special issue on analysis of volumetric image
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Learning controls for blend shape based realistic facial animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Dense Surface Point Distribution Models of the Human Face
MMBIA '01 Proceedings of the IEEE Workshop on Mathematical Methods in Biomedical Image Analysis (MMBIA'01)
An intuitive framework for real-time freeform modeling
ACM SIGGRAPH 2004 Papers
Swirling-Sweepers: Constant-Volume Modeling
PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
Feature points based facial animation retargeting
Proceedings of the 2008 ACM symposium on Virtual reality software and technology
A tool for analytical simulation of B-splines surface deformation
Computer-Aided Design
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We present a facial deformation system that adapts a generic facial rig into different face models. The deformation is based on labels and allows transferring specific facial features between the generic rig and face models. High quality physics-based animation is achieved by combining different deformation methods with our labeling system, which adapts muscles and skeletons from a generic rig to individual face models. We describe how to find the correspondence of the main attributes of the generic rig, transfer them to different 3D face models and generate a sophisticated facial rig based on human anatomy. We show how to apply the same deformation parameters to different face models and obtain unique expressions. Our goal is to ease the character setup process and provide digital artists with a tool that allows manipulating models as if they were using a puppet. We end with different examples that show the strength of our proposal