Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
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ACM Transactions on Mathematical Software (TOMS)
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Proceedings of the 25th annual conference on Computer graphics and interactive techniques
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Proceedings of the 25th annual conference on Computer graphics and interactive techniques
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Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
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Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
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ACM SIGGRAPH 2003 Papers
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ACM SIGGRAPH 2005 Papers
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ACM SIGGRAPH 2005 Papers
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ACM SIGGRAPH 2005 Papers
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SIGGRAPH '04 ACM SIGGRAPH 2004 Posters
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SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Instant Casting Movie Theater: The Future Cast System
IEICE - Transactions on Information and Systems
Instant movie casting with personality: Dive into the movie system
Proceedings of the 2011 international conference on Virtual and mixed reality: systems and applications - Volume Part II
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We propose a technique for automatically generating a realistic facial animation with precise individual facial geometry and characteristic facial expressions. Our method is divided into two key methods: the head modeling process automatically generates a whole head model only from facial range scan data, the facial animation setup process automatically generates key shapes which represent individual facial expressions based on physics-based facial muscle simulation with an individual muscle layout estimated from facial expression videos. Facial animations considering individual characteristics can be synthesized using the generated head model and key shapes. Experimental results show that the proposed method can generate facial animations where 84% of subjects can identify themselves. Therefore, we conclude that our head modeling techniques are effective to entertainment system like a Future Cast.