Least-Squares Fitting of Two 3-D Point Sets
IEEE Transactions on Pattern Analysis and Machine Intelligence
Performance-driven facial animation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Trainable videorealistic speech animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Modeling and Animating Realistic Faces from Images
International Journal of Computer Vision
Analyzing Facial Expressions for Virtual Conferencing
IEEE Computer Graphics and Applications
Automated Facial Expression Recognition Based on FACS Action Units
FG '98 Proceedings of the 3rd. International Conference on Face & Gesture Recognition
Recognizing Lower Face Action Units for Facial Expression Analysis
FG '00 Proceedings of the Fourth IEEE International Conference on Automatic Face and Gesture Recognition 2000
Learning controls for blend shape based realistic facial animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
The components of conversational facial expressions
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Using facial texture manipulation to study facial motion perception
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Mood swings: expressive speech animation
ACM Transactions on Graphics (TOG)
Automatic determination of facial muscle activations from sparse motion capture marker data
ACM SIGGRAPH 2005 Papers
Face transfer with multilinear models
ACM SIGGRAPH 2005 Papers
Psychophysical evaluation of animated facial expressions
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Psychophysical investigation of facial expressions using computer animated faces
Proceedings of the 4th symposium on Applied perception in graphics and visualization
Redundancy reduction in 3D facial motion capture data for animation
Proceedings of the 4th symposium on Applied perception in graphics and visualization
A new intelligent systems approach to 3D animation in television
Proceedings of the 6th ACM international conference on Image and video retrieval
Probing dynamic human facial action recognition from the other side of the mean
Proceedings of the 5th symposium on Applied perception in graphics and visualization
Eyelid image synthesis using motion dependent texture mapping
VIIP '07 The Seventh IASTED International Conference on Visualization, Imaging and Image Processing
Perception of linear and nonlinear motion properties using a FACS validated 3D facial model
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
Face models from noisy 3D cameras
ACM SIGGRAPH ASIA 2010 Sketches
Towards building a 4D morphable face model
Proceedings of the SSPNET 2nd International Symposium on Facial Analysis and Animation
Markerless reconstruction and synthesis of dynamic facial expressions
Computer Vision and Image Understanding
Gamer's facial cloning for online interactive games
International Journal of Computer Games Technology - Special issue on cyber games and interactive entertainment
Content retargeting using parameter-parallel facial layers
SCA '11 Proceedings of the 2011 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Technical Section: Perception-driven facial expression synthesis
Computers and Graphics
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
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We present a system for realistic facial animation that decomposes facial motion capture data into semantically meaningful motion channels based on the Facial Action Coding System. A captured performance is retargeted onto a morphable 3D face model based on a semantic correspondence between motion capture and 3D scan data. The resulting facial animation reveals a high level of realism by combining the high spatial resolution of a 3D scanner with the high temporal accuracy of motion capture data that accounts for subtle facial movements with sparse measurements.Such an animation system allows us to systematically investigate human perception of moving faces. It offers control over many aspects of the appearance of a dynamic face, while utilizing as much measured data as possible to avoid artistic biases. Using our animation system, we report results of an experiment that investigates the perceived naturalness of facial motion in a preference task. For expressions with small amounts of head motion, we find a benefit for our part-based generative animation system over an example-based approach that deforms the whole face at once.