A Method for Registration of 3-D Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Semantic 3D motion retargeting for facial animation
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Coregistration: simultaneous alignment and modeling of articulated 3d shape
ECCV'12 Proceedings of the 12th European conference on Computer Vision - Volume Part VI
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Affordable 3D vision is just about to enter the mass market for consumer products such as video game consoles or TV sets. Having depth information in this context is beneficial for segmentation as well as gaining robustness against illumination effects, both of which are hard problems when dealing with color camera data in typical living room situations. Several techniques compute 3D (or rather 2.5D) depth information from camera data such as realtime stereo, time-of-flight (TOF), or real-time structured light, but all produce noisy depth data at fairly low resolutions. Not surprisingly, most applications are currently limited to basic gesture recognition using the full body. In particular, TOF cameras are a relatively new and promising technology for compact, simple and fast 2.5D depth measurements. Due to the measurement principle of measuring the flight time of infrared light as it bounces off the subject, these devices have comparatively low image resolution (176 x 144 ... 320 x 240 pixels) with a high level of noise present in the raw data.