Geometry-based muscle modeling for facial animation
GRIN'01 No description on Graphics interface 2001
Globally smooth parameterizations with low distortion
ACM SIGGRAPH 2003 Papers
Reanimating the dead: reconstruction of expressive faces from skull data
ACM SIGGRAPH 2003 Papers
Semantic 3D motion retargeting for facial animation
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
The evaluation of stylized facial expressions
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Super-resolution Restoration of Facial Images in Video
ICPR '06 Proceedings of the 18th International Conference on Pattern Recognition - Volume 04
Evaluating the perceptual realism of animated facial expressions
ACM Transactions on Applied Perception (TAP)
Video-rate capture of dynamic face shape and appearance
FGR' 04 Proceedings of the Sixth IEEE international conference on Automatic face and gesture recognition
Hi-index | 0.00 |
The authors propose to improvement of a facial animation tool for used in high definition fields. Many facial animation applications require a high-definition version for enlarging facial image resolution on the currently popular large flat displays and for synthesizing slow-motion scenes to obtain special effects. With particular emphasis on the eye blinking action, we investigated the analysis and synthesis of blinking and improved both. For analysis, the eye-blinking action was analyzed using a high-speed camera. Feature points on an eyelid were traced automatically. Regarding synthesis, a change of textures was analyzed. Results confirmed that a method that selects one texture from a database depending on the degree of closure action presents advantages over those methods that use a single texture.