SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Performance-driven facial animation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Head shop: generating animated head models with anatomical structure
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Trainable videorealistic speech animation
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Measuring Visual Shape using Computer Graphics Psychophysics
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
How Believable Are Real Faces? Towards a Perceptual Basis for Conversational Animation
CASA '03 Proceedings of the 16th International Conference on Computer Animation and Social Agents (CASA 2003)
Perceiving translucent materials
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
The components of conversational facial expressions
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Towards perceptually realistic talking heads: models, methods and McGurk
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Semantic 3D motion retargeting for facial animation
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
The evaluation of stylized facial expressions
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Capturing and animating skin deformation in human motion
ACM SIGGRAPH 2006 Papers
Evaluation of real-world and computer-generated stylized facial expressions
ACM Transactions on Applied Perception (TAP)
Facial behaviour mapping-From video footage to a robot head
Robotics and Autonomous Systems
Design facial appearance for roles in video games
Expert Systems with Applications: An International Journal
Perceptually guided expressive facial animation
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Designing an expressive avatar of a real person
IVA'10 Proceedings of the 10th international conference on Intelligent virtual agents
Distinctive parameters of expressive motion
Computational Aesthetics'09 Proceedings of the Fifth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Measuring the discernability of virtual objects in conventional and stylized augmented reality
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
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The human face is capable of producing an astonishing variety of expressions---expressions for which sometimes the smallest difference changes the perceived meaning noticably. Producing realistic-looking facial animations that are able to transport this degree of complexity continues to be a challenging research topic in computer graphics. One important question that remains to be answered is: When are facial animations good enough? Here we present an integrated framework in which psychophysical experiments are used in a first step to systematically evaluate the perceptual quality of computer-generated animations with respect to real-world video sequences. The result of the first experiment is an evaluation of several animation techniques in which we expose specific animation parameters that are important for perceptual fidelity. In a second experiment we then use these benchmarked animations in the context of perceptual research in order to systematically investigate the spatio-temporal characteristics of expressions. Using such an integrated approach, we are able to provide insights into facial expressions for both the perceptual and computer graphics community.