Performance-driven facial animation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Automatic Feature Generation for Handwritten Digit Recognition
IEEE Transactions on Pattern Analysis and Machine Intelligence
IEEE Transactions on Pattern Analysis and Machine Intelligence
Expressive expression mapping with ratio images
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Learning controls for blend shape based realistic facial animation
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
2D Statistical Models of Facial Expressions for Realistic 3D Avatar Animation
CVPR '05 Proceedings of the 2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05) - Volume 2 - Volume 02
Face transfer with multilinear models
ACM SIGGRAPH 2005 Papers
Geometry-Driven Photorealistic Facial Expression Synthesis
IEEE Transactions on Visualization and Computer Graphics
Gamer's facial cloning for online interactive games
International Journal of Computer Games Technology - Special issue on cyber games and interactive entertainment
Hi-index | 0.00 |
In this paper we describe a method for re-mapping animation parameters between multiple types of facial model for performance driven animation. A facial performance can be analysed automatically in terms of a set of facial action trajectories using a modified appearance model with modes of variation encoding specific facial actions. These parameters can then be used to animate other appearance models, or 3D facial models. Thus, the animation parameters analysed from the video performance may be re-used to animate multiple types of facial model. We demonstrate the effectiveness of our approach by measuring its ability to successfully extract action-parameters from performances and by displaying frames from example animations.