Perceptual Organization as a Foundation for Graphics Recognition
GREC '01 Selected Papers from the Fourth International Workshop on Graphics Recognition Algorithms and Applications
Simplified facial animation control utilizing novel input devices: a comparative study
Proceedings of the 14th international conference on Intelligent user interfaces
Crafting 3D faces using free form portrait sketching and plausible texture inference
Proceedings of Graphics Interface 2010
Sketch-based 3D face modeling for virtual character
Transactions on edutainment IV
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We present an innovative sketch-based interface for driving facial expressions. Unlike existing solutions [Chang and Jenkins 2006] our approach relies on recognition and constructs a semantically relevant representation of a sketched face. This representation is parameterized and used to drive a facial model. The main appeal of our method is that the interface is completely decoupled from the underlying facial model that is used. Therefore one single interface is capable of driving a variety of different models both 2D and 3D. The connection between our tool and the face model is defined by a library of template strokes that can be generated with ease.