Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Computer generated animation of faces
ACM '72 Proceedings of the ACM annual conference - Volume 1
Face Recognition Based on Fitting a 3D Morphable Model
IEEE Transactions on Pattern Analysis and Machine Intelligence
ACM SIGGRAPH 2007 sketches
Technical Section: Sketch-based modeling: A survey
Computers and Graphics
Informal user interface for graphical computing
ACII'05 Proceedings of the First international conference on Affective Computing and Intelligent Interaction
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It is very important for virtual character designers to generate 3D face models interactively and creatively in real-time. This paper investigates the use of sketch-based interface in 3D face modeling and focuses on how to map 2D sketchy features onto a 3D model. A mapping mechanism on the basis of contour lines is proposed. Representative points of the input are extracted, which retain the global and local shape originalities. Then the outer and inner contours are extracted automatically from a given 3D face model (as a template model), and a set of feature points are determined according to the 2D representative points. The displacements between the 2D representatives and the 3D feature points are calculated and used as the control parameters of model deformation. A novel face model is finally created by means of deforming the given model. The experiments show the efficiency and effectiveness of our approaches.