Generating octree models of 3D objects from their silhouettes in a sequence of images
Computer Vision, Graphics, and Image Processing
Rapid octree construction from image sequences
CVGIP: Image Understanding
Model-based object pose in 25 lines of code
International Journal of Computer Vision - Special issue: image understanding research at the University of Maryland
Realistic modeling for facial animation
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Reading between the lines—a method for extracting dynamic 3D with texture
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
An anthropometric face model using variational techniques
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Synthesizing realistic facial expressions from photographs
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A morphable model for the synthesis of 3D faces
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Head shop: generating animated head models with anatomical structure
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Automatic Creation of 3D Facial Models
IEEE Computer Graphics and Applications
Radial Basis Functions
Automatic Fitting of a Deformable Face Mask Using a Single Image
MIRAGE '09 Proceedings of the 4th International Conference on Computer Vision/Computer Graphics CollaborationTechniques
New Human Face Expression Tracking
MIRAGE '09 Proceedings of the 4th International Conference on Computer Vision/Computer Graphics CollaborationTechniques
A Model-Based Approach for Human Body Reconstruction from 3D Scanned Data
MIRAGE '09 Proceedings of the 4th International Conference on Computer Vision/Computer Graphics CollaborationTechniques
Towards the automatic generation of 3D photo-realistic avatars using 3D scanned data
MIRAGE'11 Proceedings of the 5th international conference on Computer vision/computer graphics collaboration techniques
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This paper presents a method for 3D face modeling from a set of 2D images. This method is based on deformation of a pre-defined generic polygonal face mesh to the specific face of the person, presented on several images taken from different views. This deformation is based upon matching points and silhouette curves. To provide high accuracy we have chosen an interactive way of getting information from the image. Firstly the user defines several feature points on the images. Then the algorithm adapts the generic model to the real face presented on the image by matching the projections of the generic characteristic points to those of the images. Finally, the reconstruction is improved by matching the silhouettes of the deformed model to those of the images.