Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
The space of human body shapes: reconstruction and parameterization from range scans
ACM SIGGRAPH 2003 Papers
Algorithm 832: UMFPACK V4.3---an unsymmetric-pattern multifrontal method
ACM Transactions on Mathematical Software (TOMS)
SCAPE: shape completion and animation of people
ACM SIGGRAPH 2005 Papers
Space deformations and their application to shape modeling
ACM SIGGRAPH 2006 Courses
Automatic body feature extraction from a marker-less scanned human body
Computer-Aided Design
Poisson surface reconstruction
SGP '06 Proceedings of the fourth Eurographics symposium on Geometry processing
Discrete laplace operators: no free lunch
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Voronoi-based variational reconstruction of unoriented point sets
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
On Linear Variational Surface Deformation Methods
IEEE Transactions on Visualization and Computer Graphics
ACM SIGGRAPH 2008 papers
A survey of spatial deformation from a user-centered perspective
ACM Transactions on Graphics (TOG)
Tracking and Retexturing Cloth for Real-Time Virtual Clothing Applications
MIRAGE '09 Proceedings of the 4th International Conference on Computer Vision/Computer Graphics CollaborationTechniques
3D reconstruction of a human face from images using morphological adaptation
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
3D modeling of humans with skeletons from uncalibrated wide baseline views
CAIP'05 Proceedings of the 11th international conference on Computer Analysis of Images and Patterns
Segmentation and Modeling of Full Human Body Shape From 3-D Scan Data: A Survey
IEEE Transactions on Systems, Man, and Cybernetics, Part C: Applications and Reviews
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The use of 3D avatar scanned from real person 3D data has become more and more common in different fields such as video games and movies. The target applications for these models require different constraints on the result to be fulfilled. In this paper we propose to generate high-resolution closed meshes of a person that can be used for virtual try-on applications, therefore the 3D model should be precise enough for the customer to recognize him/herself wearing a virtual garment. Our approach uses a generic model which is deformed using fast editing method to fit a point cloud obtained from a 3d scanner. Our system is fully automatic and requires only an unoriented point cloud.