V-COLLIDE: accelerated collision detection for VRML
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Component software: beyond object-oriented programming
Component software: beyond object-oriented programming
XSLT Programmer's Reference
A Framework for Fast and Accurate Collision Detection for Haptic Interaction
VR '99 Proceedings of the IEEE Virtual Reality
Impulse-based dynamic simulation of rigid body systems
Impulse-based dynamic simulation of rigid body systems
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Pluggable architectures have become a popular means of creating extensible applications. Traditional plugins however are mostly fixed, single-purpose extensions that have only limited capabilities. We present a framework that allows the building of pluggable applications in which the plugins mainly deliver flexible building blocks or components that are put in place using an XML document. This way, the XML document actually serves as a blueprint of the component layout, instantiating the behavior of an application. The framework is to be used in combination with the ongoing research in the domain of physically-based modeling and simulation.