Turtles, termites, and traffic jams: explorations in massively parallel microworlds
Turtles, termites, and traffic jams: explorations in massively parallel microworlds
Evolutionary dynamics of spatial games
Proceedings of the NATO advanced research workshop and EGS topical workshop on Chaotic advection, tracer dynamics and turbulent dispersion
V-Clip: fast and robust polyhedral collision detection
ACM Transactions on Graphics (TOG)
Efficient collision detection for animation and robotics
Efficient collision detection for animation and robotics
Impulse-based dynamic simulation of rigid body systems
Impulse-based dynamic simulation of rigid body systems
Generating flying creatures using body-brain co-evolution
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Emergence of Collective Behavior in Evolving Populations of Flying Agents
Genetic Programming and Evolvable Machines
MASON: A Multiagent Simulation Environment
Simulation
Dynamic Animation and Control Environment
GI '05 Proceedings of Graphics Interface 2005
Evolving an ecology of two-tiered organizations
GECCO '05 Proceedings of the 7th annual workshop on Genetic and evolutionary computation
Optimal path planning using an improved A * algorithm for homeland security applications
AIA'06 Proceedings of the 24th IASTED international conference on Artificial intelligence and applications
JGOMAS: game-oriented multi-agent system based on jade
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Evolving Virtual Creatures and Catapults
Artificial Life
Unwitting distributed genetic programming via asynchronous JavaScript and XML
Proceedings of the 9th annual conference on Genetic and evolutionary computation
TeMAS–a multi-agent system for temporally rich domains
Knowledge and Information Systems
Genetic programming for finite algebras
Proceedings of the 10th annual conference on Genetic and evolutionary computation
YARS: A Physical 3D Simulator for Evolving Controllers for Real Robots
SIMPAR '08 Proceedings of the 1st International Conference on Simulation, Modeling, and Programming for Autonomous Robots
Teaching the evolution of behavior with SuperDuperWalker
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Building with the beeoids: guided automatic construction using pheromones
Proceedings of the 11th Annual conference on Genetic and evolutionary computation
A Triangular Formation Strategy for Collective Behaviors of Robot Swarm
ICCSA '09 Proceedings of the International Conference on Computational Science and Its Applications: Part I
ION Framework --- A Simulation Environment for Worlds with Virtual Agents
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Maps for verbs: the relation between interaction dynamics and verb use
IJCAI'05 Proceedings of the 19th international joint conference on Artificial intelligence
Autonomously learning an action hierarchy using a learned qualitative state representation
IJCAI'09 Proceedings of the 21st international jont conference on Artifical intelligence
Decentralized Control for Swarm Flocking in 3D Space
ICIRA '09 Proceedings of the 2nd International Conference on Intelligent Robotics and Applications
Emergence of collective behavior in evolving populations of flying agents
GECCO'03 Proceedings of the 2003 international conference on Genetic and evolutionary computation: PartI
Simdist: a distribution system for easy parallelization of evolutionary computation
Genetic Programming and Evolvable Machines
Adaptive Behavior - Animals, Animats, Software Agents, Robots, Adaptive Systems
Using cognitive agents in social simulations
Engineering Applications of Artificial Intelligence
Evolving annular sorting in ant-like agents
ECAL'05 Proceedings of the 8th European conference on Advances in Artificial Life
Distributed shortest-path finding by a micro-robot swarm
ANTS'06 Proceedings of the 5th international conference on Ant Colony Optimization and Swarm Intelligence
Evolving creatures in virtual ecosystems
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
From reality to mind: a cognitive middle layer of environment concepts for believable agents
E4MAS'04 Proceedings of the First international conference on Environments for Multi-Agent Systems
A regular tetrahedron formation strategy for swarm robots in three-dimensional environment
HAIS'10 Proceedings of the 5th international conference on Hybrid Artificial Intelligence Systems - Volume Part I
A comparative study on modeling strategies for immune system dynamics under HIV-1 infection
ICARIS'05 Proceedings of the 4th international conference on Artificial Immune Systems
Simbeeotic: a simulator and testbed for micro-aerial vehicle swarm experiments
Proceedings of the 11th international conference on Information Processing in Sensor Networks
Environmental framework to visualize emergent artificial forest ecosystems
Information Sciences: an International Journal
Active learning of inverse models with intrinsically motivated goal exploration in robots
Robotics and Autonomous Systems
No need for a body model: Positive velocity feedback for the control of an 18-DOF robot walker
Applied Bionics and Biomechanics
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BREVE is a 3D simulation environment designed for simulation of decentralized systems and artificial life. While breve is conceptually similar to existing packages such as Swarm and StarLogo, the implementation of BREVE-which simulates both continuous time and continuous 3D space-is quite different such that the environment is suited to a different class of simulations. BREVE includes an interpreted object oriented language; an OpenGL display engine; collision detection; as well as experimental support for articulated body physical simulation and collision resolution with static and dynamic friction. The ultimate goal of the system is to allow decentralized simulations to be implemented quickly and easily while providing a powerful framework to facilitate the construction of advanced artificial life simulations.