Genetic programming (videotape): the movie
Genetic programming (videotape): the movie
Automatic creation of an autonomous agent: genetic evolution of a neural-network driven robot
SAB94 Proceedings of the third international conference on Simulation of adaptive behavior : from animals to animats 3: from animals to animats 3
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Automated learning of muscle-actuated locomotion through control abstraction
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
ALIFE Proceedings of the sixth international conference on Artificial life
The evolution of complexity and the value of variability
ALIFE Proceedings of the sixth international conference on Artificial life
Autonomous Robots
Adaptive Control Utilising Neural Swarming
GECCO '02 Proceedings of the Genetic and Evolutionary Computation Conference
The World of Framsticks: Simulation, Evolution, Interaction
VW '00 Proceedings of the Second International Conference on Virtual Worlds
breve: a 3D environment for the simulation of decentralized systems and artificial life
ICAL 2003 Proceedings of the eighth international conference on Artificial life
Evolving 3d morphology and behavior by competition
Artificial Life
Artistic 3D Object Creation Using Artificial Life Paradigms
SG '07 Proceedings of the 8th international symposium on Smart Graphics
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In this article, we introduce the first steps of our 3D ecosystem project. We present the latest research on morphology, behavior and virtual environments of evolving creatures and we try to investigate future possibilities for improving more complex lifeforms in dynamic environment. We propose our model of an ecosystem which uses a new type of controller for evolving creatures based on classifiers. Our model comprises three different lifeforms: insects, plants and creatures based on a genetic coding and evolving by evolutionary methods. In the future, we intend to add more different lifeforms and more interactions. To focus on this aspect, we have chosen Breve an existing physic engine centered on artificial life simulation. In this article, we show the results of evolving creatures being able to crawl, to walk and to climb stairs.