Artificial evolution for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Genetic programming: on the programming of computers by means of natural selection
Genetic programming: on the programming of computers by means of natural selection
Artificial evolution of implicit surfaces
ACM SIGGRAPH 98 Conference abstracts and applications
Evolutionary Design by Computers with CDrom
Evolutionary Design by Computers with CDrom
Artificial Life: Proceedings of an Interdisciplinary Workshop on the Synthesis and Simulation of Living Systems
Introduction to Implicit Surfaces
Introduction to Implicit Surfaces
Evolutionary Art and Computers
Evolutionary Art and Computers
VW '00 Proceedings of the Second International Conference on Virtual Worlds
Metacreation: Art and Artificial Life
Metacreation: Art and Artificial Life
ACM SIGGRAPH 2005 Electronic Art and Animation Catalog
Wall grammar for building generation
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Shape modeling by sketching using convolution surfaces
ACM SIGGRAPH 2007 courses
Learning classifier systems and behavioural animation of virtual characters
IVA'06 Proceedings of the 6th international conference on Intelligent Virtual Agents
Evolving creatures in virtual ecosystems
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
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This article describes a new interaction model for artistic shape generation. Instead of using a metaphor of the classical sculpting tools we propose a new approach based on a two level editing which both uses genetic programming methods: objects are created by means of subjective selection and generative evolution. We develop a new way to define these objects combining algebraic definition of implicit surfaces and CSG-like composition of these shapes. Along with these we propose a software tool that implements a simple way to manage this new approach in three dimensional objects design.