SOAR: an architecture for general intelligence
Artificial Intelligence
Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
JAM: a BDI-theoretic mobile agent architecture
Proceedings of the third annual conference on Autonomous Agents
breve: a 3D environment for the simulation of decentralized systems and artificial life
ICAL 2003 Proceedings of the eighth international conference on Artificial life
Jess in Action: Java Rule-Based Systems
Jess in Action: Java Rule-Based Systems
Unscripted Narrative for Affectively Driven Characters
IEEE Computer Graphics and Applications
SmartBody: behavior realization for embodied conversational agents
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
But that was in another country: agents and intercultural empathy
Proceedings of The 8th International Conference on Autonomous Agents and Multiagent Systems - Volume 1
Feeling and reasoning: a computational model for emotional characters
EPIA'05 Proceedings of the 12th Portuguese conference on Progress in Artificial Intelligence
Robots meet IVAs: a mind-body interface for migrating artificial intelligent agents
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Optimizing story-based learning: an investigation of student narrative profiles
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II
Advisory services in the virtual world: an empowerment perspective
Electronic Commerce Research
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Agent-based museum and tour guides: applying the state of the art
Proceedings of The 8th Australasian Conference on Interactive Entertainment: Playing the System
Migrating artificial companions (demonstration)
Proceedings of the 11th International Conference on Autonomous Agents and Multiagent Systems - Volume 3
CIGA: a middleware for intelligent agents in virtual environments
AEGS'11 Proceedings of the 2011 international conference on Agents for Educational Games and Simulations
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
Traveller: an intercultural training system with intelligent agents
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
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Agents cannot be decoupled from their environment. An agent perceives and acts in a world and the model of the world influences how the agent makes decisions. Most systems with virtual embodied agents simulate the environment within a specific realization engine such as the graphics engine. As a consequence, these agents are bound to a particular kind of environment which compromises their reusability across different applications. We propose the ION Framework, a framework for simulating virtual environments which separates the simulation environment from the realization engine. In doing so, it facilitates the integration and reuse of the several components of the system. The ION Framework was used to create several 3D virtual worlds populated with autonomous embodied agents that were tested with hundreds of users.