Adaptive Grouping and Subdivision for Simulating Hair Dynamics
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Simulating complex hair with robust collision handling
Proceedings of the 2005 ACM SIGGRAPH/Eurographics symposium on Computer animation
Animating complex hairstyles in real-time
Proceedings of the ACM symposium on Virtual reality software and technology
A Simulation-based VR System for Interactive Hairstyling
VR '06 Proceedings of the IEEE conference on Virtual Reality
Super-helices for predicting the dynamics of natural hair
ACM SIGGRAPH 2006 Papers
Oriented strands: dynamics of stiff multi-body system
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
CoRdE: Cosserat rod elements for the dynamic simulation of one-dimensional elastic objects
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Efficient simulation of inextensible cloth
ACM SIGGRAPH 2007 papers
ACM SIGGRAPH 2008 papers
A mass spring model for hair simulation
ACM SIGGRAPH 2008 papers
Haptic interaction with one-dimensional structures
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Towards a GPU-only rod-based hair animation system
ACM SIGGRAPH ASIA 2010 Posters
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We present a dynamic hair animation method designed for use in real-time virtual environments. Basing on recent research results in elastic rod simulation, we introduce an enhanced physically plausible technique which utilizes specific properties of hair strands to achieve better performance and more stable simulation. Stability is also enhanced by decoupling major sources of dynamic equation stiffness into a separate post-integration step. We also use the same decoupling principle to treat hair-head collisions in a very efficient and robust way. Thanks to this, we can afford to use a fast explicit integration scheme, which, combined with a short time step, allows our method to provide smooth results even in frequency-sensitive areas such as haptics-based hair modelling.