ACM SIGGRAPH 2008 papers
Hair simulation model for real-time environments
Proceedings of the 2009 Computer Graphics International Conference
Hi-index | 0.00 |
Hair is one of the key aspects which make virtual characters believable, with physically based simulation the preferred animation approach. In [Kmoch et al. 2009], we presented a method based on Discrete Elastic Rods [Bergou et al. 2008]. Each guide strand is an elastic rod, given by its centreline, discretized into a chain of n + 2 nodes connected by n + 1 segments, and its material frame, two orthonormal vectors perpendicular to each segment (Fig. 1, left).