Good vibrations: modal dynamics for graphics and animation
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Layered construction for deformable animated characters
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
A simple method for extracting the natural beauty of hair
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Interactive animation of structured deformable objects
Proceedings of the 1999 conference on Graphics interface '99
Natural hairstyle modeling and animation
Graphical Models
Interactive multiresolution hair modeling and editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A Trigonal Prism-Based Method for Hair Image Generation
IEEE Computer Graphics and Applications
Faking Dynamics of Ropes and Springs
IEEE Computer Graphics and Applications
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Finite Differences And Partial Differential Equations
Finite Differences And Partial Differential Equations
Oriented strands: dynamics of stiff multi-body system
Proceedings of the 2006 ACM SIGGRAPH/Eurographics symposium on Computer animation
CoRdE: Cosserat rod elements for the dynamic simulation of one-dimensional elastic objects
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Interactive simulation of one-dimensional flexible parts
Computer-Aided Design
Rigid Body Cable for Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Large-scale dynamic simulation of highly constrained strands
ACM SIGGRAPH 2011 papers
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In this paper, the way to simulate hoisting cables in real time is addressed. We overcome instability in such simulation by considering a two-layered model: a model for the dynamics of a cable passing through a set of pulleys and an oscillation model based on the classical one-dimensional wave equation. The first layer considers the interaction between the cable and pulleys with the elevation equipment, while the second layer simulates cable oscillation. Numerical instability is avoided by suspending the oscillation layer when required. Due to the system properties, this can be carried out in such a way that does not cause significant loss in the system quality. It considers the oscillation of the cable between every pair of pulleys, collision detection and the variation of the cable length very efficiently. Rendering issues are discussed, with remarks on how to prevent aliasing artifacts in the cable. Efficiency is analyzed, including performance tests which show that the model can be run very efficiently. The paper also covers how to integrate the model in a complex multibody simulation with a high degree of interactivity.