Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
ACM Transactions on Computer-Human Interaction (TOCHI)
Constructing a Gazebo: supporting teamwork in a tightly coupled, distributed task in virtual reality
Presence: Teleoperators and Virtual Environments
Controlling Consistency within Collaborative Virtual Environments
DS-RT '04 Proceedings of the 8th IEEE International Symposium on Distributed Simulation and Real-Time Applications
The development of glove-based interfaces with the TRES-D methodology
Proceedings of the ACM symposium on Virtual reality software and technology
Are two heads better than one?: object-focused work in physical and in virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
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Many Collaborative Virtual Environments (CVEs) have been developed to date. However, when focusing our attention on the way users perform their task in these systems, there is still little research on understanding the impact of different platforms on the collaboration experience. This paper describes not only a CVE, in this case, one that reproduces a block building game; but also an experiment that was carried out to evaluate both the interaction using different input and output technologies and the impact of collaboration on task performance and overall experience.