The decoupled simulation model for virtual reality systems
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Presence: Teleoperators and Virtual Environments
Fundamentals of Wearable Computers and Augumented Reality
Fundamentals of Wearable Computers and Augumented Reality
Virtual Reality: Scientific and Technological Challenges
Virtual Reality: Scientific and Technological Challenges
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Effects of Network Characteristics on Human Performance in a Collaborative Virtual Environment
VR '99 Proceedings of the IEEE Virtual Reality
VR Juggler: A Virtual Platform for Virtual Reality Application Development
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
VESS: Coordinating Graphics, Audio, and User Interaction in Virtual Reality Applications
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Effect of Latency on Presence in Stressful Virtual Environments
VR '03 Proceedings of the IEEE Virtual Reality 2003
The Simple Virtual Environment Library: An Extensible Framework for Building VE Applications
Presence: Teleoperators and Virtual Environments
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Virtual environment systems, especially those supporting multi-modal interactions require a robust and flexible software infrastructure that supports a wide range of devices, interaction techniques, and target applications. In addition to interactivity needs, a key factor of robustness of the software is the minimization of latency and more importantly, reduction of jitter (the variability of latency). This paper presents a flexible software infrastructure that has demonstrated robustness in initial prototyping. The infrastructure, based on the VESS Libraries from the University of Central Florida, simplifies the task of creating multi-modal virtual environments. Our extensions to VESS include numerous features to support new input and output devices for new sensory modalities and interaction techniques, as well as some control over latency and jitter.