Haptics Technologies and Cultural Heritage Applications
CA '02 Proceedings of the Computer Animation
Effects of Network Characteristics on Human Performance in a Collaborative Virtual Environment
VR '99 Proceedings of the IEEE Virtual Reality
Haptics in Minimally Invasive Surgical Simulation and Training
IEEE Computer Graphics and Applications
Effects of network delay on a collaborative motor task with telehaptic and televisual feedback
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
TapTap: a haptic wearable for asynchronous distributed touch therapy
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Combating latency in haptic collaborative virtual environments
Presence: Teleoperators and Virtual Environments
Collaborative virtual sculpting with haptic feedback
Virtual Reality
The effect of network delay on remote calligraphic teaching with haptic interfaces
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
The effects of network delays on group work in real-time groupware
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
Evaluating ALPHAN: A Communication Protocol for Haptic Interaction
HAPTICS '08 Proceedings of the 2008 Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
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In our previous work we introduced a novel application layer protocol, named ALPHAN, for haptic data communication. In this paper, we present a thorough evaluation of the protocol using a multi-user collaborative haptic application. The benchmark application consists of a simple game where three users attempt to lift a 3D triangular shape and place it in a triangular hole. The performance metrics and the test bed of the protocol evaluation are also discussed. It is found that a delay of 150 ms or higher caused the participating users not even to feel the existence of each other. Also a comparison between the two users and three users scenarios is considered. Finally, we comment on our findings and provide directions for prospective research.