Reality built for two: a virtual reality tool
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Fuzzy systems theory and its applications
Fuzzy systems theory and its applications
Virtual Reality Technology
Effects of Network Characteristics on Human Performance in a Collaborative Virtual Environment
VR '99 Proceedings of the IEEE Virtual Reality
VR '99 Proceedings of the IEEE Virtual Reality
Combining Head-Mounted and Projector-Based Displays for Surgical Training
VR '03 Proceedings of the IEEE Virtual Reality 2003
Proactive Desk II: Development of a New Multi-object Haptic Display Using a Linear Induction Motor
VR '06 Proceedings of the IEEE conference on Virtual Reality
Visuohaptic Simulation of Bone Surgery for Training and Evaluation
IEEE Computer Graphics and Applications
Evaluation system based on EFuNN for on-line training evaluation in virtual reality
CIARP'05 Proceedings of the 10th Iberoamerican Congress conference on Progress in Pattern Recognition, Image Analysis and Applications
Hi-index | 0.00 |
With recent computational advances, several interaction devices can be used by different users who share the same virtual world, allowing the simulation of realistic environments, such as surgical rooms. In order to deal with this feature, assessment systems must be generalized to evaluate, individually, all users of the simulation and to make the aspects of their interactions known. In this paper we propose a new assessment system for training based on virtual reality which can evaluate more than one user at a time. The methodology proposed uses data collected from user interaction and group interactions during training to create user profile and group profile. The main advantages of that approach are: both of reports can be used to increase group performance and the interactions among users, during training, can be monitored to correct and improve group tasks in procedure such as sequential, simultaneous or collaborative tasks.