TCP/IP illustrated (vol. 1): the protocols
TCP/IP illustrated (vol. 1): the protocols
CAVERNsoft G2: a toolkit for high performance tele-immersive collaboration
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
A Review of Tele-Immersive Applications in the CAVE Research Network
VR '99 Proceedings of the IEEE Virtual Reality
Effects of Network Characteristics on Human Performance in a Collaborative Virtual Environment
VR '99 Proceedings of the IEEE Virtual Reality
An Evaluation of Object-Based Data Transfers on High Performance Networks
HPDC '02 Proceedings of the 11th IEEE International Symposium on High Performance Distributed Computing
HPDC '02 Proceedings of the 11th IEEE International Symposium on High Performance Distributed Computing
Griz: experience with remote visualization over an optical grid
Future Generation Computer Systems - iGrid 2002
Quanta: a toolkit for high performance data delivery over photonic networks
Future Generation Computer Systems - iGrid 2002
Transport protocols for high performance
Communications of the ACM - Blueprint for the future of high-performance networking
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
Data Streaming in Telepresence Environments
IEEE Transactions on Visualization and Computer Graphics
On consistency and network latency in distributed interactive applications: a survey--part I
Presence: Teleoperators and Virtual Environments
Multimedia streaming using multiple TCP connections
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Biomedical Modeling in Tele-Immersion
Digital Human Modeling
Providing QoS for distributed haptic virtual environments in IP networks
Proceedings of the First International Conference on Immersive Telecommunications
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Tele-Immersive applications possess an unusually broad range of networking requirements. As high-speed and Quality of Service-enabled networks emerge, it will becoming more difficult for developers of Tele-Immersion applications, and networked applications in general, to take advantage of these enhanced services. This paper proposes an adaptive networking framework to ultimately allow applications to optimize their network utilization in pace with advances in networking services. In working toward this goal, this paper will present a number of networking techniques for improving performance in tele-immersive applications and examines whether the Differentiated Services mechanism for network Quality of Service is suitable for Tele-Immersion.