Competitive algorithms for on-line problems
STOC '88 Proceedings of the twentieth annual ACM symposium on Theory of computing
An optimal on-line algorithm for K-servers on trees
SIAM Journal on Computing
Using spatial techniques to decrease message passing in a distributed VE system
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Online algorithms for selective multicast and maximal dense trees
STOC '97 Proceedings of the twenty-ninth annual ACM symposium on Theory of computing
Online computation and competitive analysis
Online computation and competitive analysis
Communications of the ACM
Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
Programming and Deploying Java Mobile Agents Aglets
Programming and Deploying Java Mobile Agents Aglets
Interactive Multiuser VEs in the DIVE System
IEEE MultiMedia
What's Real About Virtual Reality?
IEEE Computer Graphics and Applications
VR '99 Proceedings of the IEEE Virtual Reality
Effects of Network Characteristics on Human Performance in a Collaborative Virtual Environment
VR '99 Proceedings of the IEEE Virtual Reality
Network Topologies for Scalable Multi-User Virtual Environments
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
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With the explosion in Global Networks such as the Web, communities take advantage sharing and working with the big amount of information and services available. Within this context a promising area for the communities when dealing with the information on the man-machine interface is Distributed Virtual Reality. However, distributed applications must deal with issues such as robustness, scalability, heterogeneity, uncertain online inputs and good Quality of Service (QoS). The work presented in this paper describes our enterprise improving the QoS of DVRMedia, a Multi-User Virtual Reality system for the Web. This tentative brings us to deal with an abstract model so called the k-server problem. We propose a solution with the integration of two paradigms: online algorithms and mobile agents. Both paradigms allow us to design a scheme for improving the QoS and to drive an implementation in Java. The solution is validated with experiments and its implementation on DVRMedia.