A Virtual Window on media space
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fragmented interaction: establishing mutual orientation in virtual environments
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Revealing the realities of collaborative virtual reality
Proceedings of the third international conference on Collaborative virtual environments
Broadcasting on-line social interaction as inhabited television
Proceedings of the Sixth European conference on Computer supported cooperative work
GestureLaser and GestureLaser Car: development of an embodied space to support remote instruction
Proceedings of the Sixth European conference on Computer supported cooperative work
GestureMan: a mobile robot that embodies a remote instructor's actions
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Object-focused interaction in collaborative virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Co-Constructing Non-Mutual Realities: Delay-Generated Trouble in Distributed Interaction
Computer Supported Cooperative Work
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Agora: a remote collaboration system that enables mutual monitoring
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Revealing delay in collaborative environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Only touching the surface: creating affinities between digital content and paper
CSCW '04 Proceedings of the 2004 ACM conference on Computer supported cooperative work
Collaboration and Trust in Healthcare Innovation: The eDiaMoND Case Study
Computer Supported Cooperative Work
Handling documents and discriminating objects in hybrid spaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Reconsidering common ground: examining Clark's contribution theory in the OR
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Cooperative work and lived cognition: a taxonomy of embodied actions
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
ECSCW'05 Proceedings of the ninth conference on European Conference on Computer Supported Cooperative Work
Precision timing in human-robot interaction: coordination of head movement and utterance
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Fractured ecologies: creating environments for collaboration
Human-Computer Interaction
Gestures over video streams to support remote collaboration on physical tasks
Human-Computer Interaction
Media Space 20+ Years of Mediated Life
Media Space 20+ Years of Mediated Life
Being here: designing for distributed hands-on collaboration in blended interaction spaces
OZCHI '09 Proceedings of the 21st Annual Conference of the Australian Computer-Human Interaction Special Interest Group: Design: Open 24/7
The Case of the Disappearing Ox: Seeing Through Digital Images to an Analysis of Ancient Texts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Where are you pointing?: the accuracy of deictic pointing in CVEs
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer Supported Cooperative Work
World Wide Research: Reshaping the Sciences and Humanities
World Wide Research: Reshaping the Sciences and Humanities
Blended interaction spaces for distributed team collaboration
ACM Transactions on Computer-Human Interaction (TOCHI)
Hands on hitchcock: embodied reference to a moving scene
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
BISi: a blended interaction space
CHI '11 Extended Abstracts on Human Factors in Computing Systems
HICSS '12 Proceedings of the 2012 45th Hawaii International Conference on System Sciences
Hi-index | 0.00 |
A concern with “embodied action” has informed both the analysis of everyday action through technologies and also suggested ways of designing innovative systems. In this article, we consider how these two programs, the analysis of everyday embodied interaction on the one hand, and the analysis of technically-mediated embodied interaction on the other, are interlinked. We draw on studies of everyday interaction to reveal how embodied conduct is embedded in the environment. We then consider a collaborative technology that attempts to provide a coherent way of presenting life-sized embodiments of participants alongside particular features of the environment. These analyses suggest that conceptions of embodied action should take account of the interactional accomplishment of activities and how these are embedded in the material environment.