Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
The invisible computer
Tangible interfaces for remote collaboration and communication
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Software engineering issues for ubiquitous computing
Proceedings of the 21st international conference on Software engineering
Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
LumiTouch: an emotional communication device
CHI '01 Extended Abstracts on Human Factors in Computing Systems
iStuff: a physical user interface toolkit for ubiquitous computing environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The Input Configurator toolkit: towards high input adaptability in interactive applications
Proceedings of the working conference on Advanced visual interfaces
The calder toolkit: wired and wireless components for rapidly prototyping interactive devices
DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
Reflective physical prototyping through integrated design, test, and analysis
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
StickySpots: using location to embed technology in the social practices of the home
Proceedings of the 1st international conference on Tangible and embedded interaction
Toolkits and interface creativity
Multimedia Tools and Applications
Human-Computer Interaction
AudioCubes: a distributed cube tangible interface based on interaction range for sound design
Proceedings of the 2nd international conference on Tangible and embedded interaction
On developing tangible interfaces for video streaming control: a real case study
Proceedings of the 18th International Workshop on Network and Operating Systems Support for Digital Audio and Video
GT/SD: performance and simplicity in a groupware toolkit
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
Revealing the invisible: visualizing the location and event flow of distributed physical devices
Proceedings of the fourth international conference on Tangible, embedded, and embodied interaction
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
The proximity toolkit: prototyping proxemic interactions in ubiquitous computing ecologies
Proceedings of the 24th annual ACM symposium on User interface software and technology
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Midas: fabricating custom capacitive touch sensors to prototype interactive objects
Proceedings of the 25th annual ACM symposium on User interface software and technology
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Tangible interfaces are best viewed as an interacting collection of remotely-located distributed hardware and software components. The problem is that current physical user interface toolkits do not normally offer distributed systems capabilities, leaving developers with extra burdens such as device discovery and management, low-level hardware access, and networking. Our solution is Shared Phidgets, a toolkit for rapidly prototyping distributed physical interfaces. It offers programmers 3 ways to access and control remotely-located hardware, and the ability to create abstract devices by transforming, aggregating and even simulating device capabilities. Network communication and low-level access to device hardware are handled transparently, regardless of device location.