Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
Pick-and-drop: a direct manipulation technique for multiple computer environments
Proceedings of the 10th annual ACM symposium on User interface software and technology
i-LAND: an interactive landscape for creativity and innovation
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
PointRight: experience with flexible input redirection in interactive workspaces
Proceedings of the 15th annual ACM symposium on User interface software and technology
The Interactive Workspaces Project: Experiences with Ubiquitous Computing Rooms
IEEE Pervasive Computing
Building Applications for Ubiquitous Computing Environments
Pervasive '02 Proceedings of the First International Conference on Pervasive Computing
ARIS: an interface for application relocation in an interactive space
GI '04 Proceedings of the 2004 Graphics Interface Conference
Support for activity-based computing in a personal computing operating system
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Information visualization and interaction techniques for collaboration across multiple displays
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Distributed physical interfaces with shared phidgets
Proceedings of the 1st international conference on Tangible and embedded interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Re-framing the desktop interface around the activities of knowledge work
Proceedings of the 21st annual ACM symposium on User interface software and technology
Activity-based computing for medical work in hospitals
ACM Transactions on Computer-Human Interaction (TOCHI)
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part II
Lift-and-drop: crossing boundaries in a multi-display environment by Airlift
Proceedings of the International Conference on Advanced Visual Interfaces
XICE windowing toolkit: Seamless display annexation
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the 4th ACM SIGCHI symposium on Engineering interactive computing systems
Seeing the forest and the trees: focusing team interaction on value and effort drivers
Proceedings of the ACM SIGSOFT 20th International Symposium on the Foundations of Software Engineering
ActivityDesk: multi-device configuration work using an interactive desk
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Toward rapid and iterative development of tangible, collaborative, distributed user interfaces
Proceedings of the 5th ACM SIGCHI symposium on Engineering interactive computing systems
Articulation spaces: bridging the gap between formal and informal coordination
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
NooSphere: an activity-centric infrastructure for distributed interaction
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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Smart spaces research focuses on technology for multiple displays and devices for collocated participants. In most approaches, however, users have to cope with heterogeneous interfaces and information organization, as well as a lack of support for collaboration with mobile and remote users outside the smart space. In this paper, we present ReticularSpaces; a multi-display smart space system built on the principles of activity-based computing. The focus of ReticularSpaces is to support: (i) unified interaction with applications and documents through ReticularUI, a novel distributed user interfaces design; (ii) management of the complexity of tasks between users and displays; (iii) mobile users in a local, remote or 'nomadic' settings; and (iv) collaboration among local and remote users. We describe the motivation, design, and architecture of ReticularSpaces, and report from a preliminary feasibility study. The study shows that participants found ReticularSpaces useful and effective, but at the same time reveals new areas for research on smart environments.