Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Situated Cognition: On Human Knowledge and Computer Representations
Situated Cognition: On Human Knowledge and Computer Representations
Being There: Putting Brain, Body, and World Together Again
Being There: Putting Brain, Body, and World Together Again
Embodied cognition: a field guide
Artificial Intelligence
Tangible products: redressing the balance between appearance and action
Personal and Ubiquitous Computing
Cooperative work and lived cognition: a taxonomy of embodied actions
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
Thinking with external representations
AI & Society
Supporting offline activities on interactive surfaces
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
A software app to support creativity in dementia care
Proceedings of the 9th ACM Conference on Creativity & Cognition
Beyond distributed representation: embodied cognition design supporting socio-sensorimotor couplings
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Hi-index | 0.00 |
We present a fully working prototype of NOOT, an interactive tangible system which supports (sharing of) moments of reflection during brainstorms. We discuss the iterative design process, informed by embodied situated cognition theory and by user studies in context using various versions of the prototype. Apart from a potentially useful product, NOOT served as a research-tool showing how physical materials and social interactions scaffold people's sense-making efforts, and how technology might fit in to support this process