Proceedings of the 17th annual ACM symposium on User interface software and technology
Sweep and point and shoot: phonecam-based interactions for large public displays
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Direct pointer: direct manipulation for large-display interaction using handheld cameras
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using a mobile phone as a "Wii-like" controller for playing games on a large public display
International Journal of Computer Games Technology - Joint International Conference on Cyber Games and Interactive Entertainment 2006
Digifieds: insights into deploying digital public notice areas in the wild
Proceedings of the 10th International Conference on Mobile and Ubiquitous Multimedia
Presence bubbles: supporting and enhancing human-human interaction with ambient media
Multimedia Tools and Applications
Interaction techniques for creating and exchanging content with public displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Convergence of interactive displays with smart mobile devices for effective advertising: A survey
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Using multiple sensors for reliable markerless identification through supervised learning
Machine Vision and Applications
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In this paper, we introduce Flashlight interaction, a new approach to light-based interaction between mobile phones and large screens by using the phone camera flashlight. Using a mobile phone as an interaction device with large screens has been explored in various projects. Mobile phones are enhanced with different sensors and provide opportunities to be used as an interaction device with other devices such as a large display. Our approach supports to set up a private-public display setting and provide simple means for interaction without a wireless connectivity. Our user study results indicate that the interaction is easy to perform and understand due to the direct mapping between the phone movement and the response on the screen.