The design of children's technology
The design of children's technology
What's going on?: discovering what children understand about handwriting recognition interfaces
Proceedings of the 2003 conference on Interaction design and children
Designing mobile technologies to support co-present collaboration
Personal and Ubiquitous Computing
Museums, children, and technology
ACM SIGCHI Bulletin - a supplement to interactions
Ambient wood: designing new forms of digital augmentation for learning outdoors
Proceedings of the 2004 conference on Interaction design and children: building a community
"Numeri e Macchine": a virtual museum to learn the history of computing
Proceedings of the 11th annual SIGCSE conference on Innovation and technology in computer science education
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Requirements gathering in designing technology for children
Proceedings of the 6th international conference on Interaction design and children
Involving end users to create software supporting visits to cultural heritage sites
Proceedings of the 9th ACM SIGCHI Italian Chapter International Conference on Computer-Human Interaction: Facing Complexity
Enriching Archaeological Parks with Contextual Sounds and Mobile Technology
ACM Transactions on Computer-Human Interaction (TOCHI)
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In this paper we describe a two-part study that was used to establish the requirements for an interactive museum environment for children aged between 5 and 10. The paper outlines how the low-tech interactive environment currently used in the museum was used to produce ideas for a technology-enhanced environment.