A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
Requirements for a multimedia museum environment
Proceedings of the third Nordic conference on Human-computer interaction
Audio games: new perspectives on game audio
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
REXband: a multi-user interactive exhibit for exploring medieval music
NIME '07 Proceedings of the 7th international conference on New interfaces for musical expression
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In this paper we describe the design experience gathered from creating an interactive exhibit about medieval music. This system was designed as an educational exhibit that relies on audio as its only feedback channel. We focused our work on three major goals: educational value, entertainment aspects, and historic authenticity. We present insight into the challenges in designing a system with these goals, and how they could be solved.