The media equation: how people treat computers, television, and new media like real people and places
WorldBeat: designing a baton-based interface for an interactive music exhibit
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
BoB: an interactive improvisational music companion
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
The Jam-O-Drum interactive music system: a study in interaction design
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Effects of spatial audio on memory, comprehension, and preference during desktop conferences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Pattern Approach to Interaction Design
A Pattern Approach to Interaction Design
Playing by feel: incorporating haptic feedback into computer-based musical instruments
Playing by feel: incorporating haptic feedback into computer-based musical instruments
You're the conductor: a realistic interactive conducting system for children
NIME '04 Proceedings of the 2004 conference on New interfaces for musical expression
Minnesang: speak medieval German
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Synthesis and control of everyday sounds reconstructing Russolo's Intonarumori
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
The augmented djembe drum: sculpting rhythms
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
Children of Grainger: leather instruments for Free Music
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
CHI '07 Extended Abstracts on Human Factors in Computing Systems
REXplorer: a mobile, pervasive spell-casting game for tourists
CHI '07 Extended Abstracts on Human Factors in Computing Systems
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We present REXband, an interactive music exhibit for collaborative improvisation to medieval music. This audio-only system consists of three digitally augmented medieval instrument replicas: the hurdy gurdy, harp, and frame drum. The instruments communicate with software that provides users with both musical support and feedback on their performance using a "virtual audience" set in a medieval tavern. REXband builds upon previous work in interactive music exhibits by incorporating aspects of e-learning to educate, in addition to interaction design patterns to entertain; care was also taken to ensure historic authenticity. Feedback from user testing in both controlled (laboratory) and public (museum) environments has been extremely positive. REXband is part of the Regensburg Experience, an exhibition scheduled to open in July 2007 to showcase the rich history of Regensburg, Germany.