Electronic music: new ways to play
IEEE Spectrum
Computer vision for computer interaction
ACM SIGGRAPH Computer Graphics
Computer Vision for Interactive Computer Graphics
IEEE Computer Graphics and Applications
The Augmented Composer Project: The Music Table
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Martial arts in artificial reality
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Audiopad: a tag-based interface for musical performance
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
Instruments, interactivity, and inevitability
NIME '02 Proceedings of the 2002 conference on New interfaces for musical expression
OpenSound Control: state of the art 2003
NIME '03 Proceedings of the 2003 conference on New interfaces for musical expression
Experiments with virtual reality instruments
NIME '05 Proceedings of the 2005 conference on New interfaces for musical expression
User interface comparison for virtual drums
NIME '05 Proceedings of the 2005 conference on New interfaces for musical expression
REXband: a multi-user interactive exhibit for exploring medieval music
NIME '07 Proceedings of the 7th international conference on New interfaces for musical expression
GHI project and "Cyber Kendang"
NIME '07 Proceedings of the 7th international conference on New interfaces for musical expression
Ubiquitous drums: a tangible, wearable musical interface
CHI '10 Extended Abstracts on Human Factors in Computing Systems
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In this paper, we present an augmented djembe drum created by mounting a webcam inside a regular djembe. By moving your hands in the vicinity of the drum membrane, you can sculpt computer-generated rhythm patterns that imitate real-life djembe rhythms. You can also play the djembe for real, treating the patterns as interactive accompaniment. A computer vision system infers the 3d location of the performer's hands by tracking their shadows on the drum membrane. The individual drum hits of the patterns are automatic, but the player has direct control over their loudness, tempo and timbre. We explain the design and implementation of the instrument and share our design experiences. We also present qualitative results from testing the instrument with amateur musicians and experienced drummers.