Optical gesture recognition system
ACM SIGGRAPH 97 Visual Proceedings: The art and interdisciplinary programs of SIGGRAPH '97
ACM SIGGRAPH 98 Conference abstracts and applications
Gesture VR: gesture interface to spatial reality
ACM SIGGRAPH 98 Conference abstracts and applications
Computer Vision for Interactive Computer Graphics
IEEE Computer Graphics and Applications
Integrated Person Tracking Using Stereo, Color, and Pattern Detection
CVPR '98 Proceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
Real-Time, 3D Estimation of Human Body Postures from Trinocular Images
MPEOPLE '99 Proceedings of the IEEE International Workshop on Modelling People
The ALIVE system: wireless, full-body interaction with autonomous agents
Multimedia Systems - Special issue on multimedia and multisensory virtual worlds
VisionWand: interaction techniques for large displays using a passive wand tracked in 3D
Proceedings of the 16th annual ACM symposium on User interface software and technology
Wizard of Oz prototyping of computer vision based action games for children
Proceedings of the 2004 conference on Interaction design and children: building a community
Martial arts in artificial reality
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The augmented djembe drum: sculpting rhythms
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
Swarming for Games: Immersion in Complex Systems
EvoWorkshops '09 Proceedings of the EvoWorkshops 2009 on Applications of Evolutionary Computing: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoSTOC, EvoTRANSLOG
Detecting, tracking and interacting with people in a public space
Proceedings of the 2009 international conference on Multimodal interfaces
Content-based retrieval for human motion data
Journal of Visual Communication and Image Representation
A computer vision and hearing based user interface for a computer game for children
ERCIM'02 Proceedings of the User interfaces for all 7th international conference on Universal access: theoretical perspectives, practice, and experience
Human-centered visualization environments
Human-centered visualization environments
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Figure 1 shows a vision of the future from the 1939 World's Fair. The human-machine interface that was envisioned is wonderful. Both machines are equipped with cameras; the woman interacts with the machine using an intuitive gesture. That degree of naturalness is a goal today for researchers designing human-machine interfaces.