Guidelines for usability testing with children
interactions
Single display groupware: a model for co-present collaboration
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
VIDEOPLACE—an artificial reality
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Perceptual user interfaces: things that see
Communications of the ACM
Computer vision for computer interaction
ACM SIGGRAPH Computer Graphics
Active Contours: The Application of Techniques from Graphics,Vision,Control Theory and Statistics to Visual Tracking of Shapes in Motion
Digital Signal Processing: A Practical Approach
Digital Signal Processing: A Practical Approach
Computer Vision for Interactive Computer Graphics
IEEE Computer Graphics and Applications
Computer vision for computer games
FG '96 Proceedings of the 2nd International Conference on Automatic Face and Gesture Recognition (FG '96)
Visually prototyping perceptual user interfaces through multimodal storyboarding
Proceedings of the 2001 workshop on Perceptive user interfaces
Physically interactive story environments
IBM Systems Journal
CSCL '99 Proceedings of the 1999 conference on Computer support for collaborative learning
Children's intuitive gestures in vision-based action games
Communications of the ACM - Interaction design and children
International survey on the Dance Dance Revolution game
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Children's and parents' perception of full-body interaction and violence in a martial arts game
DUX '05 Proceedings of the 2005 conference on Designing for User eXperience
Speech based user interface for users with special needs
TSD'05 Proceedings of the 8th international conference on Text, Speech and Dialogue
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This paper describes the design of a perceptual user interface for controlling a flying cartoon-animated dragon in QuiQui's Giant Bounce, a physically and vocally interactive computer game for 4 to 9 years old children. The dragon mimics the user's movements and breathes fire when the user shouts. The game works on a PC computer equipped with practically any low-cost microphone and webcam. It is targeted for uncontrolled real-life environments such as homes and schools.