A computer vision and hearing based user interface for a computer game for children

  • Authors:
  • Perttu Hämäläinen;Johanna Höysniemi

  • Affiliations:
  • Helsinki University of Technology, Laboratory of Telecommunications Software and Multimedia;University of Tampere, Tampere Unit for Computer-Human Interaction

  • Venue:
  • ERCIM'02 Proceedings of the User interfaces for all 7th international conference on Universal access: theoretical perspectives, practice, and experience
  • Year:
  • 2002

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Abstract

This paper describes the design of a perceptual user interface for controlling a flying cartoon-animated dragon in QuiQui's Giant Bounce, a physically and vocally interactive computer game for 4 to 9 years old children. The dragon mimics the user's movements and breathes fire when the user shouts. The game works on a PC computer equipped with practically any low-cost microphone and webcam. It is targeted for uncontrolled real-life environments such as homes and schools.