Designing for usability: key principles and what designers think
Communications of the ACM
User interfaces for young and old
interactions
Designing for or designing with? Informant design for interactive learning environments
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Children as designers of educational multimedia software
Computers & Education - Special issue on multimedia in education
The design of children's technology
The design of children's technology
Designing StoryRooms: interactive storytelling spaces for children
DIS '00 Proceedings of the 3rd conference on Designing interactive systems: processes, practices, methods, and techniques
Beyond Interaction Design: Beyond Human-Computer Interaction
Beyond Interaction Design: Beyond Human-Computer Interaction
Human Factor: Designing Computer Systems for People
Human Factor: Designing Computer Systems for People
Case study: the design of CBC4Kids' StoryBuilder
Proceedings of the 2003 conference on Interaction design and children
Requirements for the design of a handwriting recognition based writing interface for children
Proceedings of the 2004 conference on Interaction design and children: building a community
Requirements for a multimedia museum environment
Proceedings of the third Nordic conference on Human-computer interaction
Working with young children as technology design partners
Communications of the ACM - Interaction design and children
Mission from Mars: a method for exploring user requirements for children in a narrative space
Proceedings of the 2005 conference on Interaction design and children
A review of research methods in children's technology design
Proceedings of the 2005 conference on Interaction design and children
In search for evaluation methods for children's tangible technology
Proceedings of the 2006 conference on Interaction design and children
Exploring the space of near-future design with children
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Bluebells: a design method for child-centred product development
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Exploring verbalization and collaboration of constructive interaction with children
INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Children imitate!: appreciating recycling in participatory design with children
Proceedings of the 11th Biennial Participatory Design Conference
Using probes to create child personas for games
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
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The aim of this PhD study is to critically investigate and develop methods for designing technologies for children, by focussing on the requirements elicitation phase. The context is the educational activities outside traditional learning environment (i.e. museums), where to explore possible applications of novel technologies (mobile devices, distributed computing, tangible interfaces) in supporting immersive experience and collaboration amongst children.