Graphic StoryWriter: an interactive environment for emergent storytelling
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Designing for or designing with? Informant design for interactive learning environments
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Guidelines for usability testing with children
interactions
Cooperative inquiry: developing new technologies for children with children
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The role of usability research in designing children's computer products
The design of children's technology
Kids as informants: telling us what we didn't know or confirming what we knew already?
The design of children's technology
KidPad: collaborative storytelling for children
CHI '02 Extended Abstracts on Human Factors in Computing Systems
New Active Tools for Supporting Narrative Structures
Personal and Ubiquitous Computing
Making Space for Voice: Technologies to Support Children’s Fantasy and Storytelling
Personal and Ubiquitous Computing
Story spaces: interfaces for children's voices
CHI '00 Extended Abstracts on Human Factors in Computing Systems
Moose crossing: construction, community, and learning in a networked virtual world for kids
Moose crossing: construction, community, and learning in a networked virtual world for kids
Supporting children's emotional expression and exploration in online environments
Proceedings of the 2004 conference on Interaction design and children: building a community
Child's play: a comparison of desktop and physical interactive environments
Proceedings of the 2005 conference on Interaction design and children
A review of research methods in children's technology design
Proceedings of the 2005 conference on Interaction design and children
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 2006 conference on Interaction design and children
FaTe2: storytelling edutainment experiences in 2D and 3D collaborative spaces
Proceedings of the 2006 conference on Interaction design and children
Child-personas: fact or fiction?
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Hyperstories and social interaction in 2D and 3D edutainment spaces for children
Proceedings of the seventeenth conference on Hypertext and hypermedia
Bluebells: a design method for child-centred product development
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Requirements gathering in designing technology for children
Proceedings of the 6th international conference on Interaction design and children
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Investigating success factors for hypermedia development tools
Proceedings of the nineteenth ACM conference on Hypertext and hypermedia
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
Evaluating Children's Interactive Products: Principles and Practices for Interaction Designers
CARSS: A Framework for Learner-Centred Design with Children
International Journal of Artificial Intelligence in Education
Learner Centred Design in the Adventure Author Project
International Journal of Artificial Intelligence in Education
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
Broadening children's involvement as design partners: from technology to
IDC '08 Proceedings of the 7th international conference on Interaction design and children
Interactive storytelling in pre-school: a case-study
Proceedings of the 8th International Conference on Interaction Design and Children
StoryTime: a new way for children to write
Proceedings of the 8th International Conference on Interaction Design and Children
CSCL'07 Proceedings of the 8th iternational conference on Computer supported collaborative learning
Mobile Technology for Children: Designing for Interaction and Learning
Mobile Technology for Children: Designing for Interaction and Learning
Digital Storytelling as a Whole-Class Learning Activity: Lessons from a Three-Years Project
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
SequenceBook: interactive paper book capable of changing the storylines by shuffling pages
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Collective digital storytelling at school as a whole-class interaction
Proceedings of the 9th International Conference on Interaction Design and Children
Interactive storytelling for children
Proceedings of the 9th International Conference on Interaction Design and Children
An enhanced concept map approach to improving children's storytelling ability
Computers & Education
Reviewing children's collaboration practices in storytelling environments
Proceedings of the 10th International Conference on Interaction Design and Children
Developing story performing system for children
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: applications and services for quality of life - Volume Part III
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This paper describes the design of an online collaborative storytelling environment for children aged 8--10. The project balances children's needs to have flexible creative environments [22] with the desire of a public broadcaster to publish quality user-generated content that showcases Canadian stories. This paper outlines five key practices that contributed to the successful design of StoryBuilder. Ninety-five children were involved in the project using a combination of informant-based and user-centred iterative design techniques. Examination and observation of oral storytelling activities and behaviors, technology-based creativity tools and storytelling styles formed the basis for the remaining design practices.