StoryMat: a play space with narrative memories
IUI '99 Proceedings of the 4th international conference on Intelligent user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Listen reader: an electronically augmented paper-based book
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
Case study: the design of CBC4Kids' StoryBuilder
Proceedings of the 2003 conference on Interaction design and children
The mixed reality book: a new multimedia reading experience
CHI '07 Extended Abstracts on Human Factors in Computing Systems
The lost cosmonaut: an interactive narrative environment on the basis of digitally enhanced paper
ICVS'05 Proceedings of the Third international conference on Virtual Storytelling: using virtual reality technologies for storytelling
Paranga: a book-shaped device with tactile feedback
SIGGRAPH Asia 2011 Emerging Technologies
Paranga: an interactive flipbook
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
Bridging book: a not-so-electronic children's picturebook
Proceedings of the 12th International Conference on Interaction Design and Children
Bridging books: the printed book as a support for digital experiences
Proceedings of the 12th International Conference on Interaction Design and Children
QOOK: a new physical-virtual coupling experience for active reading
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
Paranga: An Electronic Flipbook that Reproduces Riffling Interaction
International Journal of Creative Interfaces and Computer Graphics
QOOK: enhancing information revisitation for active reading with a paper book
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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In this paper, the author proposes SequenceBook, an interactive picture book system, which consists of a paper book with very thin IC tags embedded in each page and an RFID antenna. This system uses a traditional paper book as an interface and realizes natural interface that keeps the affordance of traditional book and thus smoothly prompts users to experience its contents by just flipping pages in the same way as they read an ordinary book. Another important feature of the system is that users can change its storyline as they like. The system is designed just as like a bookbinder so that users can easily shuffle pages and make several patterns of stories.