A comparison of reading paper and on-line documents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Beyond paper: supporting active reading with free form digital ink annotations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Embodied user interfaces for really direct manipulation
Communications of the ACM
Listen reader: an electronically augmented paper-based book
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The SIT book: audio as affective imagery for interactive storybooks
CHI '99 Extended Abstracts on Human Factors in Computing Systems
SmartTouch: Electric Skin to Touch the Untouchable
IEEE Computer Graphics and Applications
Transforming web contents into a storybook with dialogues and animations
WWW '05 Special interest tracks and posters of the 14th international conference on World Wide Web
Navigation techniques for dual-display e-book readers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
ACM SIGGRAPH 2008 new tech demos
Intuitive page-turning interface of e-books on flexible e-paper based on user studies
MM '08 Proceedings of the 16th ACM international conference on Multimedia
SequenceBook: interactive paper book capable of changing the storylines by shuffling pages
CHI '10 Extended Abstracts on Human Factors in Computing Systems
TouchMark: flexible document navigation and bookmarking techniques for e-book readers
Proceedings of Graphics Interface 2010
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E-books, which have become increasingly popular, potentially offer users attractive and entertaining interaction beyond paper-based books. However, they have lost physical features such as paper-like texture and page-flipping sensation. We focus on flipbooks and propose a novel book-shaped device for flipbooks called Paranga that embodies both these physical features and e-book interactivity. Paranga detects how quickly a user is turning pages and provides the tactile feedback of turning pages on his/her thumb by employing a rotatable roller mechanism with pieces of real paper. Using this device, we created several interactive flipbook applications in which the story changes depending on page-turning speed. This paper details the implementation of this device, describes the users' reactions at a conference exhibition, and discusses Paranga's possible applications.