Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tilting operations for small screen interfaces
Proceedings of the 9th annual ACM symposium on User interface software and technology
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Squeeze me, hold me, tilt me! An exploration of manipulative user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Embodied User Interfaces: Towards Invisible User Interfaces
Proceedings of the IFIP TC2/TC13 WG2.7/WG13.4 Seventh Working Conference on Engineering for Human-Computer Interaction
IEEE Pervasive Computing
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
An Interface with Weight: Taking Interaction by Tilt beyond Disembodied Metaphors
Mobile HCI '02 Proceedings of the 4th International Symposium on Mobile Human-Computer Interaction
Wear, point, and tilt: designing support for mobile service and maintenance in industrial settings
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
TiltText: using tilt for text input to mobile phones
Proceedings of the 16th annual ACM symposium on User interface software and technology
A taxonomy for and analysis of tangible interfaces
Personal and Ubiquitous Computing
Paper windows: interaction techniques for digital paper
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Continuous Sonic Feedback from a Rolling Ball
IEEE MultiMedia
DIS '06 Proceedings of the 6th conference on Designing Interactive systems
Composant logiciel vs physique pour interagir avec un espace de valeurs temporelles
IHM 2004 Proceedings of the 16th conference on Association Francophone d'Interaction Homme-Machine
Explorations in sound for tilting-based interfaces
Proceedings of the 8th international conference on Multimodal interfaces
The tangible video editor: collaborative video editing with active tokens
Proceedings of the 1st international conference on Tangible and embedded interaction
Using “tilt” as an interface to control “no-button” 3-D mobile games
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts
Bookisheet: bendable device for browsing content using the metaphor of leafing through the pages
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Embodiment in data sculpture: a model of the physical visualization of information
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
Towards more paper-like input: flexible input devices for foldable interaction styles
Proceedings of the 21st annual ACM symposium on User interface software and technology
Intuitive page-turning interface of e-books on flexible e-paper based on user studies
MM '08 Proceedings of the 16th ACM international conference on Multimedia
On developing tangible interfaces for video streaming control: a real case study
Proceedings of the 18th International Workshop on Network and Operating Systems Support for Digital Audio and Video
Of pages and paddles: Children's expectations and mistaken interactions with physical-digital tools
Interacting with Computers
TimeTilt: Using Sensor-Based Gestures to Travel through Multiple Applications on a Mobile Device
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Emerging sounds for disappearing computers
The disappearing computer
Beyond affordance: tangibles' hybrid nature
Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction
Paranga: an interactive flipbook
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Paranga: An Electronic Flipbook that Reproduces Riffling Interaction
International Journal of Creative Interfaces and Computer Graphics
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