Integrated modelling of sonic vibration and macroscopic object movement: an example of an interactive ball game

  • Authors:
  • Matthias Rath;Sascha Bienert

  • Affiliations:
  • Berlin University of Technology, Berlin, Germany;Berlin University of Technology, Berlin, Germany

  • Venue:
  • Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
  • Year:
  • 2008

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Abstract

Digital artifacts based on physical metaphors strongly benefit from dynamic, realtime reactive sound feedback. Making use of one integral physical model and digital implementation simultaneously for both, macroscopic, visual object behaviour and sonic feedback allows to realise scenarios not achievable in a conventional approach where sound is triggered or controlled in a one-way fashion from a macroscopic simulation. By careful consideration of possible simplifications such an integrated approach may be feasible in realtime implementation and can allow to reach higher levels of synchronicity and sensory integration.