The DigitalDesk calculator: tangible manipulation on a desk top display
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
Listen reader: an electronically augmented paper-based book
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Tangible viewpoints: a physical approach to multimedia stories
Proceedings of the tenth ACM international conference on Multimedia
The Myth of the Paperless Office
The Myth of the Paperless Office
Print-n-link: weaving the paper web
Proceedings of the 2006 ACM symposium on Document engineering
DEEP SPACE: High Resolution VR Platform for Multi-user Interactive Narratives
ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
SequenceBook: interactive paper book capable of changing the storylines by shuffling pages
CHI '10 Extended Abstracts on Human Factors in Computing Systems
A framework for link sharing in cooperative cross-media information spaces
CDVE'09 Proceedings of the 6th international conference on Cooperative design, visualization, and engineering
ICOODB'09 Proceedings of the Second international conference on Object databases
A model and architecture for open cross-media annotation and link services
Information Systems
Draw your own story: paper and pencil interactive storytelling
ICEC'11 Proceedings of the 10th international conference on Entertainment Computing
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The Lost Cosmonaut is an interactive narrative based on digitally enhanced paper. This technology uses an electronic pen to mediate between paper and computer. Thus any actions of the pen on the paper can be captured and manipulated by a computer as well as we can map digitally controlled events onto paper. The story in this narrative environment reveals itself partially through written text and images on the paper surface just as any other printed story. However, additional information in form of digitally controlled outputs such as sound, light and projections can be accessed through interaction with pen and paper. Furthermore the audience is not only supposed to read and otherwise perceive information, we also want them to actively produce content for this environment by writing onto the paper. By doing so they also add content to the database containing the digital output at the same time. Hence we produce a complex multimedia environment that works on three levels: On paper, in a digitally controlled visual and acoustic environment and in the combination of both worlds. Last but not least this environment is an open system, which grows as a collaborative effort over time as each user adds his own entries to paper and database. We argue that using paper as an integrated part of a digital environment is a best-of-both-world approach that opens up new possibilities for producing and perceiving narrative.