DEEP SPACE: High Resolution VR Platform for Multi-user Interactive Narratives

  • Authors:
  • Daniela Kuka;Oliver Elias;Ronald Martins;Christopher Lindinger;Andreas Pramböck;Andreas Jalsovec;Pascal Maresch;Horst Hörtner;Peter Brandl

  • Affiliations:
  • Ars Electronica Futurelab, Linz, Austria;Ars Electronica Futurelab, Linz, Austria;Ars Electronica Futurelab, Linz, Austria;Ars Electronica Futurelab, Linz, Austria;Ars Electronica Futurelab, Linz, Austria;Ars Electronica Futurelab, Linz, Austria;Ars Electronica Futurelab, Linz, Austria;Ars Electronica Futurelab, Linz, Austria;Media Interaction Lab, Upper Austria University of Applied Sciences, Hagenberg, Austria

  • Venue:
  • ICIDS '09 Proceedings of the 2nd Joint International Conference on Interactive Digital Storytelling: Interactive Storytelling
  • Year:
  • 2009

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Abstract

DEEP SPACE is a large-scale platform for interactive, stereoscopic and high resolution content. The spatial and the system design of DEEP SPACE are facing constraints of CAVETM-like systems in respect to multi-user interactive storytelling. To be used as research platform and as public exhibition space for many people, DEEP SPACE is capable to process interactive, stereoscopic applications on two projection walls with a size of 16 by 9 meters and a resolution of four times 1080p (4K) each. The processed applications are ranging from Virtual Reality (VR)-environments to 3D-movies to computationally intensive 2D-productions. In this paper, we are describing DEEP SPACE as an experimental VR platform for multi-user interactive storytelling. We are focusing on the system design relevant for the platform, including the integration of the Apple iPod Touch technology as VR control, and a special case study that is demonstrating the research efforts in the field of multi-user interactive storytelling. The described case study, entitled "Papyrate's Island", provides a prototypical scenario of how physical drawings may impact on digital narratives. In this special case, DEEP SPACE helps us to explore the hypothesis that drawing, a primordial human creative skill, gives us access to entirely new creative possibilities in the domain of interactive storytelling.