Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Bridging physical and virtual worlds with electronic tags
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Listen reader: an electronically augmented paper-based book
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
Computer
Little red: storytelling in mixed reality
ACM SIGGRAPH 2003 Sketches & Applications
Content publishing framework for interactive paper documents
Proceedings of the 2005 ACM symposium on Document engineering
Bookisheet: bendable device for browsing content using the metaphor of leafing through the pages
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Edutainment with a mixed reality book: a visually augmented illustrative childrens' book
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
The design of a mixed-reality book: Is it still a real book?
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
SequenceBook: interactive paper book capable of changing the storylines by shuffling pages
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Natural exploration of multimedia contents
Proceedings of the 7th International Conference on Advances in Mobile Computing and Multimedia
Technical skills in developing augmented reality application: teachers' readiness
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part II
Do not judge an interactive book by its cover: a field research
Proceedings of the 10th International Conference on Advances in Mobile Computing & Multimedia
Proceedings of the 12th International Conference on Interaction Design and Children
QOOK: enhancing information revisitation for active reading with a paper book
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
Augmented interaction with physical books in an Ambient Intelligence learning environment
Multimedia Tools and Applications
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We are introducing a new type of digitally enhanced book which symbiotically merges different type of media in a seamless approach. By keeping the traditional book (and its affordance) and enhancing it visually and aurally, we provide a highly efficient combination of the physical and digital world. Our solution utilizes recent developments in computer vision tracking, advanced GPU technology and spatial sound rendering. The systems' collaboration capabilities also allow other users to be part of the story.