Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
A comparison of reading paper and on-line documents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
XLibris: the active reading machine
CHI 98 Cconference Summary on Human Factors in Computing Systems
Listen reader: an electronically augmented paper-based book
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Popout prism: adding perceptual principles to overview+detail document interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The mixed reality book: a new multimedia reading experience
CHI '07 Extended Abstracts on Human Factors in Computing Systems
Turning a page on the digital annotation of physical books
Proceedings of the 2nd international conference on Tangible and embedded interaction
Navigation techniques for dual-display e-book readers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Revisiting read wear: analysis, design, and evaluation of a footprints scrollbar
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
SequenceBook: interactive paper book capable of changing the storylines by shuffling pages
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Active reading and its discontents: the situations, problems and ideas of readers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
OmniTouch: wearable multitouch interaction everywhere
Proceedings of the 24th annual ACM symposium on User interface software and technology
Supporting active reading on pen and touch-operated tabletops
Proceedings of the International Working Conference on Advanced Visual Interfaces
Tangible paper interfaces: interpreting pupils' manipulations
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
QOOK: a new physical-virtual coupling experience for active reading
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
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Revisiting information on previously accessed pages is a common activity during active reading. Both physical and digital books have their own benefits in supporting such activity according to their manipulation natures. In this paper, we introduce QOOK, a paper-book based interactive reading system, which integrates the advanced technology of digital books with the affordances of physical books to facilitate people's information revisiting process. The design goals of QOOK are derived from the literature survey and our field study on physical and digital books respectively. QOOK allows page flipping just like on a real book and enables people to use electronic functions such as keyword searching, highlighting and bookmarking. A user study is conducted and the study results demonstrate that QOOK brings faster information revisiting and better reading experience to readers.