A comparison of reading paper and on-line documents
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Beyond paper: supporting active reading with free form digital ink annotations
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
Two-handed interaction on a tablet display
CHI '04 Extended Abstracts on Human Factors in Computing Systems
3Book: a 3D electronic smart book
Proceedings of the working conference on Advanced visual interfaces
Virtual rear projection: do shadows matter?
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Gesture Registration, Relaxation, and Reuse for Multi-Point Direct-Touch Surfaces
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Faster document navigation with space-filling thumbnails
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
InkSeine: In Situ search for active note taking
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Papiercraft: A gesture-based command system for interactive paper
ACM Transactions on Computer-Human Interaction (TOCHI)
AVI '08 Proceedings of the working conference on Advanced visual interfaces
Flux: a tilting multi-touch and pen based surface
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Investigating multi-touch and pen gestures for diagram editing on interactive surfaces
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Manual deskterity: an exploration of simultaneous pen + touch direct input
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Hands-on math: a page-based multi-touch and pen desktop for technical work and problem solving
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
Active reading and its discontents: the situations, problems and ideas of readers
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
LiquidText: a flexible, multitouch environment to support active reading
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Towards document engineering on pen and touch-operated interactive tabletops
Adjunct proceedings of the 25th annual ACM symposium on User interface software and technology
Empirical evaluation of uni- and bimodal pen and touch interaction properties on digital tabletops
Proceedings of the 2012 ACM international conference on Interactive tabletops and surfaces
Gesture-supported document creation on pen and touch tabletops
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Pen and touch gestural environment for document editing on interactive tabletops
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
Setting of document importance based on analysis of user's usual working
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
QOOK: enhancing information revisitation for active reading with a paper book
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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With the proliferation and sophistication of digital reading devices, new means to support the task of active reading (AR) have emerged. In this paper, we investigate the use of pen-and-touch-operated tabletops for performing essential processes of AR such as annotating, smooth navigation and rapid searching. We present an application to support these processes and then report on a user study designed to compare the suitability of our setup for three typical tasks against the use of paper media and Adobe Acrobat on a regular desktop PC. From this evaluation, we found out that pen and touch tabletops can successfully combine the advantages of paper and digital devices without their disadvantages. We however also learn from observations and participant feedback that there are still a number of hardware and software limitations that impede the user experience and hence need to be addressed in future systems.